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Sengoku rance capture enemy commander
Sengoku rance capture enemy commander









sengoku rance capture enemy commander

So my opinion on Ninja better used as cancellers and assassins still stands, and Kanami is the best starter for this due to her high speed. The thing with his six actions is, that it will take possible actions from other characters as well, friend or foe. Gekkou does have his 8 strength, but since Ninja (as most ranged attackers really) have a bad multiplier you will not see as much from it as you might except. I guess I'll start over on the game and follow a guide to get the bonuses.

sengoku rance capture enemy commander

They just never seem to do any good damage and they die too fast. doing it slow will give me the bonuses, but won't I end up with no points at the end? Or do I keep the points from the last play if they're more?Īnd if I do get 0 and I load the last save in my last playthrough and complete it again to get more points, do I keep the bonuses from the other play? I've played the game a lot, but only completed it once (On one game I just have do defeat Masamune in a commander battle, but I couldn't capture the cyclops because of the Hibachi shit so he got unlimited Eyedrops making it impossible to make it even with a Rance + Sill combo).Īnd as you say, I also just use the ninjas for Assassination or sometimes as cancellers. So far the only good thing I've unlocked except items is the Mouri family bonus.īut.

sengoku rance capture enemy commander

I'd really like to unlock everything, yes. Lol, slept until 1:30pm today and missed school >_>Īlso missed to call them to tell I'm "sick", because it can only be done before 12. Either you enter the Ran oute again or do a monkey route, otherwise you will have even less use out of it. Personally I doubt the usefulness of the Houjou bonus though, giving you Ran and Komatsu with Souun already missing. Uesugi and Houjou only require you to finish their respective routes. For Masamune have them all join you and receive a beginning-of-turn event. For Takeda do the assassination event and retrieve the four generals, then sortie them all in one battle. The boni are easy enough to get for the most part. Rance and Kentarou on lv88 are even able to survive Orochi's earthquake attack. For me it was the monkey route, since even though I took 140+ turns, I accomplished most extra quests (Orochi, 300 girls) and cleared most everyone in my roster, additionally giving them the point bonus as passve skills.įrom what I heard leveling Rance high enough makes him strong enough to off Masamune regardless of his eyedrops, so you could always try overleveling. You always keep the clear points from your "best" walkthrough, that is the one with the most points.











Sengoku rance capture enemy commander